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Case Study
Wavemakers
Interactive research workbook for international student well-being. Co-designing support systems that keep students connected, confident, and resourced.
01Basic Info
- Role
- Interaction Designer, Researcher
- Context / Team
- Course project at George Brown College — collaborated with 3 classmates and a faculty advisor
- Tools
- Figma, FigJam, Miro, Spatial.io, GPT-5, Notion
- Timeframe
- Month & year
02Project Background
Placeholder — describe the ask, current situation, and the goal of the project. Mention constraints, partners, or any guiding policies.
Placeholder — outline the audience and why this work matters to them now. Note any research questions that framed the work.
03Research & Direction
What we learned
- Placeholder — research methods (interviews, surveys, observation).
- Placeholder — key insights about pain points, motivation, or environment.
- Placeholder — patterns that surfaced across participants.
What we decided
- Placeholder — strategic direction chosen and why.
- Placeholder — guiding principles for design.
- Placeholder — success criteria for the experience.
04Design & Rationale
- Placeholder — key design decision #1 and the reasoning behind it.
- Placeholder — key design decision #2 and what it enabled.
- Placeholder — key design decision #3 and how it supported adoption.
05Results & Metrics
- I was responsible for … (e.g., facilitation, prototyping, service blueprinting).
- I worked closely with … (e.g., faculty advisor, stakeholders, students).
- Since testing, we saw … (qualitative feedback, smoother flows, clearer communication).
06Bonuses
Placeholder — awards, testimonials, or a note like “More coming soon.”